Ensemble Rating System
Overview
The Ensemble rating system in Elote is a meta-rating approach that combines multiple rating systems to leverage their individual strengths while mitigating their weaknesses. By aggregating predictions from different rating algorithms, the Ensemble system can potentially provide more robust and accurate predictions than any single rating system alone.
This approach is inspired by ensemble methods in machine learning, where combining multiple models often leads to better performance than any individual model. The Ensemble competitor in Elote allows you to combine any of the implemented rating systems (Elo, Glicko, ECF, DWZ) with customizable weights.
How It Works
The Ensemble rating system works by:
Maintaining multiple rating systems for each competitor
Calculating expected outcomes from each system
Combining these predictions using a weighted average
Updating each underlying rating system after matches
The expected outcome calculation is:
Where: - \(E_{ensemble}\) is the ensemble expected score - \(E_i\) is the expected score from rating system i - \(w_i\) is the weight assigned to rating system i - \(n\) is the number of rating systems in the ensemble
After a match, each underlying rating system is updated according to its own update rules, and the ensemble prediction is recalculated.
Advantages
Robustness: Less sensitive to the quirks of any single rating system
Accuracy: Can achieve better predictive performance by combining complementary systems
Flexibility: Can be customized with different component systems and weights
Adaptability: Works well across different domains and competition structures
Graceful Degradation: If one system performs poorly in a specific scenario, others can compensate
Limitations
Complexity: More complex to implement and understand than single rating systems
Computational Overhead: Requires calculating and updating multiple rating systems
Parameter Tuning: Finding optimal weights may require experimentation
Black Box Nature: The combined prediction may be harder to interpret
Cold Start: Requires sufficient data to properly calibrate all component systems
Implementation in Elote
Elote provides an implementation of the Ensemble rating system through the EnsembleCompetitor
class:
from elote import EnsembleCompetitor
from elote import EloCompetitor, GlickoCompetitor
# Create an ensemble with Elo and Glicko components
player1 = EnsembleCompetitor(
rating_systems=[
(EloCompetitor(initial_rating=1500), 0.7),
(GlickoCompetitor(initial_rating=1500, initial_rd=350), 0.3)
]
)
player2 = EnsembleCompetitor(
rating_systems=[
(EloCompetitor(initial_rating=1600), 0.7),
(GlickoCompetitor(initial_rating=1600, initial_rd=350), 0.3)
]
)
# Get win probability
win_probability = player2.expected_score(player1)
print(f"Player 2 win probability: {win_probability:.2%}")
# Record a match result
player1.beat(player2) # Player 1 won!
# All underlying ratings are automatically updated
print(f"Player 1 ensemble expected score vs Player 2: {player1.expected_score(player2):.2%}")
Customization
The EnsembleCompetitor
class allows for extensive customization:
from elote import EnsembleCompetitor, EloCompetitor, GlickoCompetitor, ECFCompetitor, DWZCompetitor
# Create an ensemble with all available rating systems
player = EnsembleCompetitor(
rating_systems=[
(EloCompetitor(initial_rating=1500), 0.4),
(GlickoCompetitor(initial_rating=1500), 0.3),
(ECFCompetitor(initial_rating=120), 0.2),
(DWZCompetitor(initial_rating=1500), 0.1)
]
)
Key considerations: - The weights should sum to 1.0 for proper probabilistic interpretation - Higher weights give more influence to that rating system - You can include any combination of rating systems - Each component can be customized with its own parameters
Choosing Weights
There are several approaches to choosing weights for your ensemble:
Equal Weights: Start with equal weights for all systems
Domain Knowledge: Assign weights based on known performance in your domain
Cross-Validation: Use historical data to find optimal weights
Adaptive Weights: Dynamically adjust weights based on each system’s performance
For most applications, starting with equal weights and then adjusting based on observed performance is a practical approach.
Real-World Applications
Ensemble rating systems are valuable in:
Sports Analytics: Combining multiple models for more accurate predictions
Game Matchmaking: Creating balanced matches in competitive games
Recommendation Systems: Ranking items based on multiple criteria
Tournament Design: Seeding players based on robust ratings
Decision Making: Aggregating multiple ranking methods for group decisions
References
Dietterich, T. G. (2000). “Ensemble Methods in Machine Learning”. Multiple Classifier Systems, 1-15.
Seni, G., & Elder, J. F. (2010). “Ensemble Methods in Data Mining: Improving Accuracy Through Combining Predictions”. Synthesis Lectures on Data Mining and Knowledge Discovery, 2(1), 1-126.
Graepel, T., Herbrich, R., & Gold, J. (2004). “Learning to Fight”. Proceedings of the International Conference on Computer Games: Artificial Intelligence, Design and Education.